| While the WoRs were not pressured into choosing a Profession during their stay, the option was given to them. They weren't allowed entry into the priesthood, since the Osarians didn't want to teach them something that would be useless to them once they left Os'Karos. |

| Hunter The pillar of Osarian society, the hunters are the ones who provided food for the community. While all WoRs were considered hunters, it was only those who chose to specialize in the profession that were given full training. Hunters are front-line fighters and trackers. Their primary goal is to find and kill enough food for the community; they take great pride in keeping their families strong and provided for. They're trained to hunt with mercy; to only kill enough to eat, and never to kill just for the thrill of it. It's important to make sure there's enough food for future generations, so prey animals are never allowed to be over hunted. Those that specialize as hunters are trained to Warp - a short distance teleport that allows for them to evade attacks and strike with haste. A Warp attack can kill a target quickly, and without causing unnecessary harm. Hunters were trained to used Warp in their battle tactics as well; providing a nice evasion technique to their fighting styles that is unique to them. |
| Healer Caretakers of the community, the healers are those who have the compassion and strength to help those in need. When a WoR chooses to specialize as a healer they're excused from future hunts, and are taught everything they'd need to know to heal the sick. They're taught how to locate and identify plants with medicinal properties, how to physically close/wrap injuries, and how to cure sickness. Once they've mastered the art of dealing with injuries through herbalism and natural medicines, they're taught how to use the mystical arts to heal. Able to weave wounds closed with magic, and siphon pain away from others, they become a staple of the community that is not easily replaced. Healers are highly knowledgeable when it comes to healing, and can often diagnose and treat all forms of injury the other WoRs would have dealt with. Healers are able to access personal Pocket Realms, where they can store herbs and potions for future use. |
| Historian Seeking to learn more about Os'Karos, and All Worlds, the historians are WoRs who were curious about the Astralis and wished to be taught more. With a more academic focus, historians were often found in the Temples or Tombs, reading from old scripts and listening to the stories shared by elder Osarians. They learned the history of Os'Karos, the Astralis Pantheon, and gained the knowledge of what happened after the time flux infected All Worlds. They were taught that All Worlds were left in a state of dissonance with the Astralis, as pockets of time came loose from the tethers of the universe, and All Worlds were thrown into chaos as they were thrown into a time instability. They learned languages, and became fluent in the language of the Astralis - which will allow them to speak with and understand the WoRs from X'ysahtu and other planets of All Worlds. They gain the ability to read and translate all script, regardless of the language it's written in. And through practice, they gain an eidetic memory. |
| Sage Being a Priest was not an option for the WoRs, but they were welcome to learn the profession of the sages. In charge of upholding the rituals of the dead, the sages were those who buried the dead and cleansed their souls of any lingering influences - so that they could enter the afterlife of the soulstream without the burdens of their previous life. Sages were taught the ability to Cleanse - a power that allowed them to summon green flames that would consume a body, and leave only blackened obsidian bones behind. These obsidian bones were then respectfully taken to a Tomb, where they would be buried and sealed in a final resting place. Cleanse could only be used on the dead, and any attempt to use it against a living soul would cause the flames to turn against the Sage themselves (burning their paws, and extinguishing their ability to summon the flames ever again). Taught to be respectful of the dead, the sages were regarded as highly honoured individuals on Os'Karos. |
| Crafter On Os'Karos the world was carefully maintained and designed by the crafters. Each part of the world was created by an Osarian, from the mountains, to the forests, to the lakes, rivers, and oceans. It was important to keep the planet maintained, so that it didn't fall into calamity. The duty of a crafter is to make sure balance in the world is maintained. To make sure the Hunters don't over hunt, and that the dry seasons don't lead to drought. They're taught to read the weather, and to know when earth quakes and other natural disasters are about to transpire. They're taught the power of Weaving - the ability to alter the natural world, and return it to it's balanced state, or change it to a more balanced one. They're masters of Terramancy, Hydromancy, and Aeromancy. |






| No Profession There was no pressure to choose, and no obligation to specialize. Those that did not choose a profession were free to live as they liked, though they were not allowed to learn the teachings of the professions. If they did not specialize, they were left to be part of the hunt as amateur hunters, and left to live free on Os'Karos. It was not disrespectful not to choose. Many Osarians themselves would go their entire lives without specializing. "If nothing calls to you, then nothing calls for you." |